Working as a Set Designer was a natural transition for me with my educational foundation, and working as part of a large team in an Architectural firm prior to transitioning to film. I was fortunate to land my first long-term opportunity on a long-running series that took place in various locations and conditions. I was also fortunate to work alongside a very experienced Production Designer and a very experienced Art Director who loved to teach. Being the consummate student, I also sought advice from seasoned Set Designers who had been working in the industry for decades. The position of Set Designer afforded me the opportunity to use all the skills I had gleaned from my Architectural Studies and prior work experience. I consider the profession of a Set Designer to be part puzzle maker, part problem solver, and part engineer. You get to invent pieces of scenery and sets on paper and coherently arrange these, while at the same time being empathetic to the way these sets spaces are going to be used. You have to consider the Actors’ height, stature, and positioning within the space during the performance. You also have to consider the crew such as Camera Operators, Camera Grips, Boom Mic operators, etc. That will be working in the spaces alongside the Actors. You have to consider how the other departments’ equipment will be integrated into the set. How is that set going to be wired for power? Will that set need to have running water? Will the set need to have a practical sink or a practical stove? Will the set need to be ready for an explosion or a fire? How will the Set Dec department arrange the dressing inside the space? When working on locations how can we integrate set walls and scenery into the existing spaces and infrastructure to create the right world for the story? As a Set Designer, you have to consider all these factors.

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Art Direction

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Architecture: Academic and Client Projects.